Scanning Reality

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I’ve been working with Photogrammetry and Photometric Stereo forms of scanning real world objects to bring them into the digital world both personally and professionally for many years now.

Professionally I’ve build Photogrammetry pipelines for scanning large volumes of assets for game studios productions.

Personally I’ve build a Scanning machine to work with Substance Designer using Photometric Stereo.

I have been posting most of my work on ArtStation along with a blog there. The buttons below will take you to all the various sites you can find my work. Also I wrote a article for Allegorithmic’s blog describing my process with the 1st version of my scanner.

If you would like to get in contact with me for questions about my scanning or if you are looking for a consultant you can use the form below. Here are a few example scans:

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